Tag: development process

Storyboard and Final Art Comparison

Storyboard to Final Art Creating the backgrounds for our game is a multi-step process: 1. I create a storyboard. 2. Artist receives my storyboard. 3. Artist laughs at my storyboard. 4. Artist turns storyboard into something that looks good. Here

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Dark Scavenger Gameplay: Combat

  If you haven’t already, check out last week’s post on exploration. In this post, I am going to talk a little about Dark Scavenger’s turn-based combat. Three enemies? Oh noes! Attacking the Enemy There are several ways to attack

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Officially Announced Dark Scavenger (for real!)

Hi everyone, We made our official (and very public) announcement today! Check out just a few of the sites that covered it: Destructoid – Dark Scavenger coming to PC, looks freaky as f*ck Rock, Paper, Shotgun – What On Earth

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Dark Scavenger Gameplay Exploration

In this Blog Post, I’m going to talk about one of the key gameplay elements of Dark Scavenger: Exploration! Interacting With the Environment The game consists of five Chapters. In each Chapter, you will progress through a series of interactive

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Dark Scavenger A Point-And-Click RPG With Turn-Based Combat Officially Announced

Psydra Games is pleased to announce Dark Scavenger – an RPG that combines strategic turn-based combat with unique point-and-click adventure mechanics. Players fill the role of a powerful space traveler, guiding the character through hundreds of dramatic scenarios using a

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