Category: Game Development

Development of Dark Scavenger is Complete!

Hey everyone, As some of you who have been following us for a while may know, development of Dark Scavenger is complete! It was a long arduous road but we stuck with it and now we’re prepping for release! There

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Screenshot Saturday & Game Mechanics

    For the past few weeks we’ve been participating in Screenshot Saturday on Twitter, Reddit and the Tigsource forums. If your a gamedev and have something you want to show, Screenshot Saturday is a really simple way to get

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Dark Scavenger has been submitted to IGF!

  Dark Scavenger has been submitted to IGF ! Hi everyone, This blog has been a bit dead lately, but I assure you we’re all still alive. There are a few Design and Code bugs we are still working on

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Dark Scavenger: Battle Music And Beyond

This week, we have a special guest post regarding battle music for Dark Scavenger from Audio/Code extraordinaire Joe Kelly! It’s quiet in the woods you’re exploring. You hear only a soft breeze through the trees, running water of a stream

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Storyboard and Final Art Comparison

Storyboard to Final Art Creating the backgrounds for our game is a multi-step process: 1. I create a storyboard. 2. Artist receives my storyboard. 3. Artist laughs at my storyboard. 4. Artist turns storyboard into something that looks good. Here

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